Each mode is essentially playing through the game with varying levels of difficulty and rewards: Default, Adventure and Apocalypse. It doesn’t take too long to beat all these, which is probably one reason why they added 3 modes. The base game didn’t really have much to keep you playing for long – there are only 10 different levels using 10 different themes (11 if you count the secret Mooshroom one) with some extra levels thrown in but they feel the same to the “main” level as they share the same visuals and mobs. The base game costs $20, and while they have added DLC since, aside from 1 new, mostly uninteresting level plus some new loot, all the new content is behind a paywall of $6. Now for my biggest upset with the game: Lack of content. These all appear in the unrealistic blocky Minecraft graphics, though.Įverything from the landscapes to even the inventory look stunning. These use souls as fuel, such as the “Harvester”, a book that “siphons the souls of the dead, before releasing them into a cluster hex of power”. You also collect souls from the enemies you defeat, provided you have soul artifacts equipped. Some themes are common here: most of the enemies are related to death, as you fight necromancers, zombies, skeletons etc. Not much to say on this front, it’s pretty similar to a standard dungeon game, with an emphasis on hordes of enemies rather than super strong ones. The gameplay itself isn’t too interesting either, although it is still fun and satisfying. Such straightforward experiences aren’t inherently bad, but it is usually worthwhile to include an interesting story. Sure, you can play most of the levels out of order, and there are sometimes different paths to explore, but that’s not too unusual in games. The goal is always the same in the end: Get from point A to point B. However, when it comes to Dungeons, the amount of freedom you have is much lower. Already? And why isn’t there a story behind the hero? This plot is bland and mostly uninteresting, which works fine in games like the original Minecraft, since most of the entertainment comes from the player’s creativity. You are then brought to the character creator, ready to start your journey as soon-to-be hero of the world. Corrupted by evil, seeking revenge, the now Arch-Illager gathers an army of Illagers to capture all the Villagers. Why such a weapon was seemingly left in some random cave atop an unorganized pile of stone, who knows. One night, he stumbles across the Orb of Dominace and harnesses its energy to become more powerful than all of his kindred combined. Starting up Minecraft Dungeons, you are treated to some well-animated cutscenes explaining the story: A little Illager (kind of like a different, evil species of the Villagers) is shunned by his kind, Illagers and Villagers alike. If Microsoft cares so much about the original game, they should care about Minecraft Dungeons almost as much, right? It is most likely higher than that in this post-pandemic world as well. According to Business Insider, 112 Million people played Minecraft in September of 2019. Minecraft Dungeons is (surprisingly) only the third official game created featuring characters and assets from the original Minecraft game (the second being Minecraft Earth, a mobile game.) It is clear that Microsoft holds Minecraft near and dear to their heart, as they have continued to strongly support the original open-world game, probably for good reason.
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